ENT.Base = "base_point"
ENT.Type = "point"

function ENT:Initialize()
	for key, value in pairs( self.KeyValues or {} ) do
		if ( tonumber( value ) != nil ) then value = tonumber( value ) end
		GAMEMODE[ key ] = value
	end
end

function ENT:GetKeyValue( key, default )
	if ( !self.KeyValues || !self.KeyValues[ key ] ) then return default end
	return self.KeyValues[ key ]
end
function ENT:KeyValue( key, value )
	self.KeyValues = self.KeyValues or {}
	self.KeyValues[ key ] = value
end
